I am making an animation of a tennis player, and I am trying to combine 2 animations: an idle state (the player stationary, bobbing up and down) and a hit, blending them together using the NLA.
The issue is that both animations face a slightly different way, and neither take place at the origin of the armature (as the figure moves around). Here is view of the figure showing the origin point (hit animation):
I want to be able to rotate and slightly move the idle animation so that it aligns with the hit, so that when they are blended the figure doesn't slide around or rotate. Is there a way of doing this, essentially applying a coherent transform to every bone in every keyframe of the animation, so that it can be applied to the same model? (This is what i mean in the NLA):
(I have tried moving the hip bone (the parent of the armature) and replacing its rotation and location through blending in the NLA, but this pins the animation in the middle and destroys the bobbing motion unfortunately)