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I need a Shader or a Geonode Setup which Displaces the face in like in the pattern of picture 1 but with the cross-section of the geometry in picture 2. So the shadows created by the geometry create the pattern. I have provided my Setup of shading so far if it helps. The pattern The cross section i want on the surface My Setup so far

Thank you for you'r help

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  • $\begingroup$ It could also be done as an array along a curve $\endgroup$ Jan 10, 2023 at 19:10

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This is the mesh I'll use.

enter image description here

In geonodes, you can create a curve and resample it to give it as many points as you want.

enter image description here

Then you can Instance on Points your original geometry from the Group Input node.

enter image description here

Now, of course, my size position and rotation needed adjustment, but there you go.

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