These are the editing handles for a NURBS torus:
Let's say I want to create a "torus" on an arbitrary NURBS curve. I read I need to use the bevel feature:
(by the way, I was expecting a smaller extrusion, given the small circle)
If I edit the resulting solid, I get the UV editing handles of the path:
Instead, now I want to edit also the whole object, having the handles like the first torus above. I looked at the "convert" options, but I found nothing useful.
What I have to do in order to edit it as the resulting NURBS surface, without loosing the possibility to edit the initial curve?