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I'm trying to bake the red and green channels of a shader material using vertex colors, but the resulting solid mesh shows a lot of artifacts and overall doesn't look correct.

First screenshot shows the correct shading in Material Preview Mode:

First screenshot shows the correct shading in Material Preview Mode

Second screenshot shows the issues with the baked version in Solid Mode:

Second screenshot shows the issues with the baked version in Solid Mode

Anyone know why it doesn't look similar to what's in Material Preview?

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1 Answer 1

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Make sure you disable rendering on any other objects you're not using in the scene, also, apply, the scale to your object just in case, it seems you have some negative scales

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  • $\begingroup$ Not disabling other objects in the render was the issue! Disabled them and the bake looks good. Thanks! $\endgroup$
    – Stumpkin
    Jan 10 at 16:34

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