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I can't seem to get these particular faces to take the UV Mapping. I selected the entire object, entered edit mode, hit U>Unwrap.

The rest of the mesh takes the uv wrapping, but not those faces for some reason.

model showing the UV map

It looks normal in solid mode.

model with solid shading

Does anyone know what could be causing this?

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    $\begingroup$ I think you didn't assign the texture to all the mesh, try to select all UV islands in UV/Image editor and select the image from the browser, the small image icon on the bottom of the UV/Image editor window. $\endgroup$
    – Denis
    Commented Apr 10, 2015 at 21:56
  • $\begingroup$ Awesome diagnosis Denis. That seems to have worked brilliantly. Thank you so much for your quick response. This has been thwarting me for a bit. $\endgroup$
    – bjonesre
    Commented Apr 10, 2015 at 22:02

1 Answer 1

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Some of the faces were not selected while assigning the texture.

To avoid that problem, make sure all UV islands are selected when creating or assigning a texture, or select all the UV islands and reassign the texture again from image browser: the small image icon on the bottom of the UV/Image editor window.

enter image description here

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  • $\begingroup$ Denis' solution worked for me. "I think you didn't assign the texture to all the mesh, try to select all UV islands in UV/Image editor and select the image from the browser, the small image icon on the bottom of the UV/Image editor window. – Denis 8 " Thanks again Denis. $\endgroup$
    – bjonesre
    Commented Apr 10, 2015 at 22:05

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