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How can I mirror this noise modifier so that I get a loop animation? enter image description here

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F-Curve modifier Cycles > Repeat Mirrored ...

enter image description here

... but - Instead of F-Curve's Noise modifier you can use Noise texture in Geometry Nodes to offset location. To loop noise use Empty (or any other object) to control texture location and ensure start end Empty location match.

enter image description here enter image description here

Like now this Empty animation generates visible back & forth motion. For nicer endless loop effect let Empty follow Curve Circle.

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