I would like to export a gltf file using a specific vertex color channel name "Color_Id". Does anyone know how I could make sure this channel is exported while other vertex color channels exist in my blend file?
1 Answer
I can confirm clicking the little camera next too the color attribute panel or using bpy's mesh.color_attributes.render_color_index exports with the desired Vertex color. Thanks to scurest for the information.
mesh.color_attributes.render_color_index
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