I have a cone object, but when I', adding a loop cut and trying to move it, it lags very hard, I don't know why.
I have a pretty decent and good PC (128GB Ram, GPU: Geforce 3060, CPU: Threadripper 1920x 12 cores).
I worked on few other models that where much more subdivided, and still could handle loop cuts without any problems.
Why does it lags now when I have a object with only 1K faces?
The whole scene has a bit more over 500.000 faces but I am just working on this one object which has 1K faces. My blender viewport doesn't lag, but when I go into Edit Mode on this one object, it takes a bit longer then normally, so something isn't right there.
This object does not have any modifiers applied or so.