I have a face with custom split normal data (all vertices have the same direction) and would like to copy this data to another face within my script. How can I do this?

I've tried using MeshPolygon.normal and MeshLoop.normal but both seem to just be giving me <Vector (0.0000, 0.0000, 1.0000)> vectors.

Example of what I mean (purple lines are split normals): enter image description here



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