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I'm just starting in Blender and this is my first sculpture. After doing the retopology and uv unwrapping (it has seams where it shouldn't, yes), I was about to do the bake of normals. Once it's done, these gaps appear. I haven't found the solution. Thanks in advance.enter image description here

enter image description here

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  • $\begingroup$ Hello and welcome! Does your mesh happen to have any Quick Effects or Backface Culling applied to it? $\endgroup$ Jan 6, 2023 at 0:59
  • $\begingroup$ I don´t think so, but, how can I check it if they are applied? $\endgroup$ Jan 6, 2023 at 12:44
  • $\begingroup$ Judging by the picture of your Modifier Properties, you have no Quick effects enabled. However, in the Settings tab in Material Properties, there is a little checkbox labeled Backface Culling. If this is enabled, try turning it off to see what happens. $\endgroup$ Jan 7, 2023 at 13:15

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