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I made my first sculpt model and I used a mirror modifier. But then I applied the mirror modifier, because I got a strange edge on the mirror line in sculpt mode. Now I modeled it, but it still mirrors the model, what in the beginning was good, but sometime I want to do asymmetrical things.

What did I wrong? Many thanks for your help!! Happy modeling :D

model + modifiers

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  • $\begingroup$ Does the answer on this question help? blender.stackexchange.com/questions/26165/… $\endgroup$ Apr 9, 2015 at 17:43
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    $\begingroup$ Does it mirror when you sculpt only? Maybe you need to disable the symmetry in tools tab? $\endgroup$
    – Highstaker
    Apr 9, 2015 at 17:48
  • $\begingroup$ Thanks, but I looked in the options menu there and the X mirror option wasn't checked, but the model still mirroring :/ Is this a bug? I would prefer, that I have done something wrong :/ $\endgroup$ Apr 9, 2015 at 17:48
  • $\begingroup$ @Highstaker You could add that as an answer to take this off the unanswered list. $\endgroup$
    – PGmath
    Apr 9, 2015 at 18:59
  • $\begingroup$ Never mind... for some reason my browser didn't show Vince's answer. $\endgroup$
    – PGmath
    Apr 9, 2015 at 19:00

1 Answer 1

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You need to disable symmetry lock. It only happens in sculpt mode, the option to turn it off or on can be found under tools > symmetry lock.

Click the shaded option to disable, x by default.

enter image description here

Don't worry, you did nothing wrong

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