3
$\begingroup$

I'm talking about the stack of toroids in this post. My first attempt is on the left. I literally stacked up a bunch of toruses, overlapping them to create a "solid". It renders well enough. I was dissatisfied with the number of faces, however. Feels like bad style to me, and I don't like the idea each of these is a separate mesh.

Enter take 2, the one on the right. This one is a cylinder. I put 40+ loop-cuts around it. I selected every 4th loop cut and scaled. These became the high point of each toroid. Then I grabbed the same loop cuts and the ones adjacent, and scaled these until I had the shape you see below. It's a single mesh and feels better. However, to make it, I had to laboriously select dozens of loop cuts and eyeball them into a toroid. Took a long time. I wanted to add a few more of the toroids to the bottom, but I couldn't see how to do it except by duplicating the mesh and shrinkwrapping the duplicated section to the bottom. It works but it isn't perfect. What a pain.

How would a non-beginner bang this mesh out without it being such a manual and fiddly process?

enter image description here

$\endgroup$
1
  • $\begingroup$ Thanks, I'll try that. Never used an array modifier. $\endgroup$
    – Tony Ennis
    Commented Jan 5, 2023 at 5:43

1 Answer 1

6
$\begingroup$

Add a Torus in Object Mode under Add > Mesh > Torus

enter image description here

Go tab into Edit Mode and press 1 to go into Vertex Select Mode and press Alt+Z to toggle into X-Ray Mode then follow this GIF animation to select the top and bottom part of vertices and press X > Delete Vertices. Then hover over the inner remaining part of the Torus and press L to select it, and press X > Delete Vertices. Then use the Array Modifier and the Merge option to fuse and stack multiple torus meshes on top of each other that get merged into one mesh.

enter image description here

$\endgroup$
2
  • 2
    $\begingroup$ Thanks, I'll try this today. It seems much better than what I did. $\endgroup$
    – Tony Ennis
    Commented Jan 5, 2023 at 13:22
  • 1
    $\begingroup$ This worked great. I never knew about selecting "linked" vertices. $\endgroup$
    – Tony Ennis
    Commented Jan 5, 2023 at 23:48

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .