I have a seamless looping animation of a bipedal figure running. I used one of my upstream applications to export this animation with a number of different figures, and I've got them in one scene, all running toward the camera.

My problem is that they're all perfectly in sync with each other, which makes it look artificial. How can I edit each figure/animation so that the loop starts in a different spot for each character?

EDIT: I don't know enough about animation to answer Chris' question below. Here is a screen shot of the animation panel:

enter image description here

  • 3
    $\begingroup$ depends on what you have done. Keyframe animation? NLA? ...so sorry, but this question lacks of information to help you. $\endgroup$
    – Chris
    Jan 5 at 5:11


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