I am working an animation with simple particle emitter, the object has a complex glass shader to bring refraction and a bit of rgb separation.
The problem is that when the particles overlap, which is the intended idea, the noise is too high, and the denoiser can not calculate properly, as far as I understand.
I tried many solutions, tricks and I dont think any has worked. From render settings to changing types of lights and still get the same results.
Please, I would like to understand how to make a more efficient render with less noise, but also how to improve the way the de-noiser behaves.
Thank you!