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I make my animation and now I realized that its pointed in wrong direction I used -y (native blender) as direction but I need to be pointed at x axis so what would be the easiest way to rotate whole animation, to switch -y with x :)

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    $\begingroup$ Could you rotate your camera? Maybe rotate the final result in the compositor? $\endgroup$ – ajwood Apr 9 '15 at 0:45
  • $\begingroup$ No I cant, Im need to export animation for game :) $\endgroup$ – Slobodan Vidovic Apr 9 '15 at 11:20
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  1. On the first frame add an empty at the same location as your object. ShiftS > Cursor to Selected, then add the empty with ShiftA > Empty.
  2. Parent the object or objects to the new empty (CtrlP).
  3. Rotate the empty by 90° along the Z axis.
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While being in Pose Mode, the following worked magically for me. For some reason, when I change the Rotation value, the rotation is applied to all key frames:

enter image description here

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