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How can I make the instances not to flicker like this?

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The setup is very basic:

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What is important is that the instances in my real work file have only one material with a texture that use the cube UVs, so I can't use different materials or realize instances node, I think...

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A friend of mine gave one solution.

Two GN modifiers are needed:

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First one:

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Second one:

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A little hassle but works!

EDIT:

If you want the large object to keep its UVs, do this:

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