I was following a tutorial wherein the instructor beveled an edge, and showed through the magic of rendering that you could keep your polygon count lower by letting the renderer do some magic.
So I made a cube and beveled all the edges. But the edges show facets that remain even when I render.
Here's what I am doing:
- new -> general (cube is present)
- verify object mode and select the cube
- from the properties on the right, select Modifier -> add modifier -> Bevel
- amount = .2
- segments = 8
- dropdown -> apply
- object data properies (green triangle thing) -> normals
- check auto-smooth
When I render this, the cube has faceted corners. My expectation was that they would be round. The wireframe shows them as "faceted".