I want to a create cylinder with 2 ends rounded.
I've tried modifiers, slicing the cylinder, join, convert to mesh.. I just can't seem to get rid of a host of problems:
- internally the finished shape contains the cylinder wall and the cube wall
- there is a weird visual artifact over the top because of duplicate faces (I think)
- I've also tried Merge by Distance to fix it, but it doesn't work
The object is for 3D printing, so the weird internal geometry messes things up.
What's the best, easiest way to get this done?