I have a character that is rigged with Auto Rig Pro. Now, I am sharing an FBX export of this character with a guy who will create ARKit blendshapes/shape keys for me. Unfortunately, the bones and rig are all messed up when I export this character from Blender (don't know if I am making a mistake). So I have shared a plain FBX o the mesh with this guy, who will create blendshapes on this mesh for me.
My question is that when I get that FBX with blendshapes, would it possible for me to attach my original rig to this FBX? If yes, how to do that? I want to know because I would be paying the guy for blendshapes and I would go ahead only if I know that it will work out for me.
What I am trying to do is to use my existing rig for body animation. But for face animation, I want to use facial mocap using blendshapes. This is why I want the guy to create blendshapes for me on my existing model. If someone has a better workflow on how I can achieve body animation + facial mocap, please help.