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When I parent my skeleton to my smooth shaded mesh with automatic weights, the shading distorts. Messing with weight paints also distorts it.

Why? How do I fix/prevent this? Here's what the model looks like before and after parenting to the skeleton:

Before applying skeleton to mesh

After applying skeleton to mesh

Wireframe

One of the weights

Here is the file:

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    $\begingroup$ Hello, what do you mean by "apply my skeleton to my smooth shaded mesh"? Do you mean when you parent your object to the armature? Maybe share your object? $\endgroup$
    – moonboots
    Dec 30, 2022 at 11:49
  • $\begingroup$ Uh yeah i thiink that's the terminology, crtrl + p and automatic weights n stuff Forgot Applying was also a modifier action heh... $\endgroup$ Dec 30, 2022 at 17:46
  • $\begingroup$ Could you please share your file? $\endgroup$
    – moonboots
    Dec 30, 2022 at 17:46
  • $\begingroup$ It should be availabe now if i did it right $\endgroup$ Dec 30, 2022 at 18:07
  • $\begingroup$ Hello Samarium.. the download file may be enough, but I think it might help folks to answer if you illustrated the wire-frame and the weights. Let's wait and see. $\endgroup$
    – Robin Betts
    Dec 30, 2022 at 18:11

1 Answer 1

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First thing, you have overlapping vertices, so select all in Edit mode and M > Merge by Distance:

enter image description here

Now the bad shading comes from the ngons, you can fix that with a better topology:

enter image description here

But the Auto Smooth alone may be enough:

enter image description here

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