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I'm new to Blender and I'm trying to create an artistic bottle shaped like an ice cube or just having an asymmetrical shape. A little like these examples: enter image description here

enter image description here

enter image description here

enter image description here

I followed some tutorials to learn how to create regular bottle designs. But after some tryouts to deform the created bottles I realized that there must be a more efficient and easier way to create those kind of bottles from scratch.

I guess a good design could be done with using geometry-nodes but I never used geometry-nodes. I only watched some tutorials and saw geometry-nodes doing some crazy stuff within just a few steps.

Does anyone have a good and easy method for creating those kind of bottles?

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  • $\begingroup$ Hello, I would say subdivide it enough and sculpt it? $\endgroup$
    – moonboots
    Commented Dec 29, 2022 at 11:04
  • $\begingroup$ Hi. Thanks for your answer. Could you give me an example of how to do so? Do you think of an already created bottle, or a cube with dimensions set? $\endgroup$
    – starkus
    Commented Dec 29, 2022 at 11:10
  • $\begingroup$ Yes a cube that you scale X 2 on Z, create an horizontal edge loop at it middle, select all and right click > subdivide enough, switch to Sculpt mode and use some brushes to deform. Then give it a glass material? $\endgroup$
    – moonboots
    Commented Dec 29, 2022 at 11:28
  • $\begingroup$ Okay, I will give it a try. Thank you. $\endgroup$
    – starkus
    Commented Dec 29, 2022 at 11:32

2 Answers 2

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Create a cube, scale it X 2 on Z, create an horizontal edge lopp:

enter image description here

Right click > Subdivide to give it more topology:

enter image description here

Back in Object mode, rick click > Shade Smooth, and switch to Sculpt mode, begin to sculpt the way you want. You can keep the default brush (Draw), if you press Ctrl and left click it will invert the effect, and Shift left click will smooth:

enter image description here

At the end if you want to give it thickness select all and AltE > Extrude Faces Along Normals. Also give it a glass material.

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  • $\begingroup$ Very cool. Thanks a lot! $\endgroup$
    – starkus
    Commented Dec 29, 2022 at 11:53
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Sorry for the "few Steps", the problem in this mod is the bottleneck. The main idea here is conserve the same amount of point through a boolean:

enter image description here

Be aware that the order you plug in the Join Geometry will impact the storage of your data as we reuse it with the Index Compare.

The following consist in displacing the mesh except the bottleneck and create the interior.

enter image description here

Next you can make a thread and add it through another Boolean Mesh and Subdivide Surface the all thing.

enter image description here

The result:

enter image description here

I hope,it help ;D

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  • $\begingroup$ Wow, now that's pretty amazing! Thanks a lot! I will give it a try... $\endgroup$
    – starkus
    Commented Dec 30, 2022 at 17:48
  • $\begingroup$ It all ready pretty advance, but step by step I am sure you can ;D $\endgroup$
    – Fred I. R.
    Commented Dec 30, 2022 at 17:57
  • $\begingroup$ It's really pretty advance... I think It will need some time to figure it out. :-) $\endgroup$
    – starkus
    Commented Dec 30, 2022 at 18:03

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