I am new to blender and I have a problem.
I'm trying to retopology my fish sculpt, but every time i try to adjust an edge or vertice of the topology surface it snaps below the fish, to the eyepocket or to it's mouth.
When I turn off "On Cage" option in shrinkwrap modifier, vertices of the topology surface are displaced and messy.
Is there a way to clean it up or snap those vertices to the fish surface?
Thanks for help! Sorry for my bad english.