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I am new to blender and I have a problem. I'm trying to retopology my fish sculpt, but every time i try to adjust an edge or vertice of the topology surface it snaps below the fish, to the eyepocket or to it's mouth. enter image description here

When I turn off "On Cage" option in shrinkwrap modifier, vertices of the topology surface are displaced and messy.

enter image description here

Is there a way to clean it up or snap those vertices to the fish surface?

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Thanks for help! Sorry for my bad english.

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