For some reason, when switching between different viewing modes, as well as rendering through a camera, my image texture is appearing differently for each mode. I have it set up to assign one of two materials (red or blue) based on this image:
In , it works great and does exactly what I want it to do, snapping each color to one chair. However, when I switch to or try and render it, the texture gets all weird and appears to somehow assign two materials to one seat.
Wondering if there is a way to fix this so that each seat has one color and that the colors between viewing modes match