I have this shape and have no idea where to start modeling it from.
Any ideas appreciated.
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Sign up to join this communityI have this shape and have no idea where to start modeling it from.
Any ideas appreciated.
Create a cube, in edit mode hit W and subdivide it 4 times. Select the center loops of the main faces:
Then, invert the selection, with Ctrl+I and delete those faces:
After that, select only the faces that are connecting the loops, turn on Proportional Editing, with O, change the pivot point to Individual Origins and set the Transformation Orientation to Normal; hit R, to rotate, then Z twice to limit rotation along the normal, and input 45 as the rotation angle and adjust falloff with the middle mouse wheel; hit Enter when finished.
Select all the faces, hit Shift+Alt+S and enter 1 to make the shape spherical.
Final result with creased edges, then solidify modifier and subdivision surface:
Just an idea:
Add a plane and subdivide it to create a module.
Rotate a module and create a swastika-like shape.
Place the shapes as shown below.
Press Alt+Shift+S to transform them into the sphere. To make it look better, densify the geometry of the module.
Note: Although I'm not sure it's 100% accurate, you may give it a try.
The first time I saw something like that the person had a link to David Brinnen's youtube channel. He models things like that with Wings3D and then exports them to Bryce for rendering. You can follow his instructions up to the point where he imports it into Bryce and instead import it into Blender.
http://www.youtube.com/user/davidbrinnen/videos
TopMod is another modeling program you can use for modeling stuff like that.
http://www.viz.tamu.edu/faculty/ergun/research/topology/download.html