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When I attach a normal map to a specific material, it turns pink while the normal map works on other textures. A bump node is currently being used for the normal map. The image source is not missing.

Nodes: enter image description here

Running the texture through a normal map does not work either. normal map

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    $\begingroup$ This is not the correct way to use a normal map. A normal map needs to be run through a normal map node. Generally speaking, you use a bump map or a normal map, not both. A normal map is dependent on mesh and UV map, and they do not necessarily work right when used on a mesh/UV for which they were not designed. If what you've been doing has worked elsewhere, that's just luck. $\endgroup$
    – Nathan
    Commented Dec 19, 2022 at 15:14
  • $\begingroup$ @Nathan Thanks a lot for replying but if I understood correctly (img --> normalmap --> principled BSDF) it still has the same output $\endgroup$
    – Pinyw
    Commented Dec 19, 2022 at 15:49

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Solution after randomly playing around in the editor I have found out that switching to Cycles from Eevee fixed the problem. I still have no idea on why it only works on cycles but not in Eevee.

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