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I am a beginner with rigging in Blender. I have successfully created a rig to pose and animate a train pantograph using inverse kinematics. Now, I want to reposition and rotate the complete armature in object mode but this deforms the meshes incorrectly.

Here is the rig posed in its current position:

enter image description here

Now if I rotate the entire armature in object mode by 180 degrees so that the pantograph faces the opposite direction, this is the result:

enter image description here

How do I change the armature so that I can rotate and move it freely, without it affecting the pose? I think that it has to do with some of the bone constraints I have used, but I am not sure.

Here is the .blend file:

The pose is controlled by "control" bone about the y-axis.

Any help is greatly appreciated!

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1 Answer 1

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Your limit rotation constraint was set to the world that's means your rig will be controlled by the world transformation. Check my screenshot it is set to local. Hope you get it.

enter image description here

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  • $\begingroup$ Thank you for the quick solution. I had thought this was the problem but I did not change the rotation limits after selecting local. $\endgroup$
    – Karma
    Commented Dec 19, 2022 at 5:39

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