I have created tentacles for a creature model I made using geometry nodes. These tentacles are procedurally created and a 4D noise texture is scrolled through a set position node in the offset to make the tentacles move. I need to export these tentacles to unity with this animation as well. How can I do this?
I have already tried:
-Applying the geometry nodes which results in the tentacle becoming static
-Just exporting the tentacles results in the tentacles remaining static
-Baking the action also results in the tentacles remaining static when applying geometry nodes