Hollow semi-circle with thick border

I'm trying to achieve the shape in the image below. Like an arched semi-circle with a thick border and a hole in the middle.

I tried it with the Solidify Modifier, but this only seems to work as long as I don't apply a subdivision. Is there a better way than to construct the mesh by hand?

/e: Thank you for all your answers! Insane to see how many different approaches can lead to a similar result. I didn't even know that geometry nodes could be used to create shapes. I'll keep learning.

• If you apply a Subdivision Surface modifier you just need to create some support edge loops and it will sharpen the edges Commented Dec 18, 2022 at 17:11
• Or in edit mode select edge and Shift+E (Crease) set 1 Commented Dec 18, 2022 at 17:15
• .. it's common to follow up a Solidify modifier with an angle-based Bevel, to generate the support-loops @moonboots is talking about. Commented Dec 19, 2022 at 9:33

Just for fun, in the spirit of our @Gorgious, this can be done purely with old-school modifiers, starting with a single vertex at the object-origin:

• sooo shiny! i love it +1 :D Commented Dec 19, 2022 at 10:26
• @HarryMcKenzie I gave up trying to play node-golf with you and Chris.. so the G&T at the 19th is on me :) Commented Dec 19, 2022 at 10:46
• what is G&T????? Commented Dec 20, 2022 at 8:08
• @Chris... Gin and Tonic, Ice. Slice. Oh.... and the dress is 'casual' .. (Plus-fours, tweed jacket, tartan socks. old-school tie.) Commented Dec 20, 2022 at 8:29
• hehe yeah plain old modifiers are not dead :) At least until we get bevel and screw nodes in GN ! Although I admit I don't miss the vertical modifier stack we could get in complex setups at all Commented Dec 20, 2022 at 12:33

what about a geometry nodes solution?

with this node setup:

you get this:

• Why not making it complicated ^^ Commented Dec 19, 2022 at 9:35
• of course, you have to scare people how damn hard it is to learn Blender and geometry nodes so that they don't use it and we become billionaires alone....!!! :D Commented Dec 19, 2022 at 9:52
• I will recreate this without any hope of understanding what I'm doing. But I'll try. Commented Dec 22, 2022 at 13:49

Here's an easy and simple Geometry Nodes setup with a Solidify Modifier. You can easily adjust the Resolution, Arc's radius & sweep angle, object's extrusion and scale, and the thickness.

Demonstration:

• This is great! I wish I could pick more answers as the solution! Commented Dec 22, 2022 at 13:50