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I applied a normal map to one of the object in my game, and because I am having some trouble with lighting, I was wondering if there was a way to have a shadeless material while still keeping the normal map effect.

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    $\begingroup$ FOR ORIGINAL: Use a Vector > Bump node FOR EDIT: No, this can not be done $\endgroup$ – VRM Apr 6 '15 at 20:57
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    $\begingroup$ You know, you might be able to bake your material to a texture (really starts around 1:20), then enable shadeless. Let me know if this method appears to be what you are looking for. $\endgroup$ – VRM Apr 7 '15 at 2:45
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    $\begingroup$ NoviceInDisguise , Thanks for the help. What I ended up doing was just turning up the "emit" setting in the materials panel, and it gave me the desired effect. Thanks! $\endgroup$ – Anson Savage Apr 10 '15 at 23:40
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    $\begingroup$ Go ahead and answer your own question then, so we can take this off of the unanswered list $\endgroup$ – VRM Apr 11 '15 at 0:29
  • $\begingroup$ Ok. Sounds good. $\endgroup$ – Anson Savage Apr 12 '15 at 3:19
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To achieve this effect, I just turned up the "emit" setting in the materials panel.

Illustration

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