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I was making a 3D model of Vibri from Vib-Ribbon and I was trying to get it as accurate by making it from edges only like the models in the original game, and I did it properly, but now I have to do the rendering part so I used Freestyle but it wouldn't show up for some reason.

It's empty: it's empty

I found a question that I thought would be good but only worked on Blender 2.7.

I need help because I think it would be a waste of time to make a 3D model with rigging and everything just to not be able to make a test video to show my friends.

Preferably, I would not want it to involve modifiers because I want it to be as accurate as possible.

A screenshot of the thing in the viewport: a screenshot of the thing in the viewport

This is more or less what I wanted to make it look like in the render: reference

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    $\begingroup$ Blender will only show mesh faces in render. Curves and armature bones as well as meshes only containing vertices and edges without faces will be invisible. $\endgroup$ Dec 17, 2022 at 6:13
  • $\begingroup$ is it possible to get them to show up or do I have to make a specific render engine or something $\endgroup$
    – 404
    Dec 17, 2022 at 6:14
  • $\begingroup$ I decided to try writing a shader for it so if I eventually figure it out I'll put the code as an answer. It's now a Cycles-based question but that's better than figuring it out in Eevee. $\endgroup$
    – 404
    Dec 17, 2022 at 16:00
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    $\begingroup$ Nevermind that was a horrible idea because I know nothing about writing shaders. $\endgroup$
    – 404
    Dec 17, 2022 at 16:23

1 Answer 1

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I'm pretty sure the proper way would be to use something like Grease Pencil with a Line Art modifier—you might wanna look into that—but I'd like to showcase a method I use often: rendering viewport directly, WYSIWYG (what you see is what you get) style.

To get a look like your example, I'm following these steps below:

  • Go to Preferences > Themes > 3D Viewport and change the Wire color, which controls the color of your edges, to pure white
  • Under Preferences > Themes > 3D Viewport > Theme Space > Gradient Colors switch the Background Type to Single Color and make the gradient color pure black.
  • In the 3D Viewport, make sure you're in Solid View mode. Open its options panel and switch the Background mode to Theme so it uses your theme settings you've just set

enter image description here

So, now your 3D Viewport is black, and your edges are white (you might wanna save that theme for later use). To not see faces, but only edges, you have a couple of options. You can simply enter into Edit Mode with your objects selected, select all with A, then X > Only Faces to delete all faces. You can keep that procedural with a very simple Geometry Nodes like this. Another option is to use the Wireframe mode instead of Solid, but that results in slightly dimmed whites for your edges and you can't pick and choose which objects get to be rendered as wireframe as you can in Solid.

That's about it. Blender has an option to render exactly what you see in the viewport called Viewport Render Image/Animation but it's not located in the Render menu, it's under View instead. It'll respect the settings in your Output Properties panel and if you're looking through a camera, it'll render what that camera sees:

enter image description here

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  • $\begingroup$ it worked perfectly $\endgroup$
    – 404
    Dec 17, 2022 at 16:43

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