I am trying to create an image as a mask for texture painting. Im still a beginner when it comes to texture painting, so what I want to do is assign this mixed material to only 1 face of my mesh and then create an image with the resolution of that particular face. How do I find that info?
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1$\begingroup$ I'm not sure there's any way but you can export the UV layout (in the UV Editor > UV > Export UV Layout) and open it with an image editor like Photoshop or Krita $\endgroup$– moonbootsDec 15, 2022 at 14:47
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$\begingroup$ blender.stackexchange.com/questions/66727/… $\endgroup$– Duarte Farrajota Ramos ♦Dec 15, 2022 at 15:54
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