I am very new to Blender, so sorry if this is an impossible question
I am trying to build a game of chess and want to create some animations for moving the pieces across the board.
But obviously, it would be impossible to do so on a one-by-one basis.
I want this to be an animation that I can export/save and run again and again to move my pieces.
So imagine a pawn. It moves one square at a time. Now I know how I can setup an animation with absolute co-oordinates, so I end up with 9 animations per pawn... but honestly it is an unscalable solution.
Imagine I am trying to do this with any of the more power pieces like the bishop, castle or queen. I would need to setup hundreds of animations.
What I want is an animation that will look at the current location and give me a new one relative to that everytime I run it. I don't want a script to do this, because I need to export the animation and I not sure I can export scripts.
Is this simply impossible...