Okay, I don't have an example file, this is currently an academic thought that could be useful in future projects.

Now to explain what I am thinking, the idea here would be a rigged character with a walk cycle action, and the action constraint would be set up to play the walk cycle every time the controller, likely the root bone of the rig, moves x amount of distance, looping so that if X is the distance that the controller has to move to play the full animation and the controller moves 3X then the animation would play 3 times, effectively no matter how far the controller, which the rig would be parented to, then the rig would continue walking.

Does anyone know how this effect might be achieved?



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