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I'm trying to do a simple character to try mesh rigging but when I move the bones, my mesh is deforming/changing scale.

The weight paint seems good so I don't understand the problem.

enter image description here

Here is a video that shows the issues: https://i.sstatic.net/aIRY9.jpg

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  • $\begingroup$ The weight painting is definitely not good from what I am seeing, parts of the arm mesh may still be weighted to other bones that are contributing to the weird skewing and distortion. $\endgroup$ Dec 12, 2022 at 19:38
  • $\begingroup$ It's hard to tell from the images only. Can you share the file? Otherwise, check the face orientation, the weights, the vertex groups, and that there is only 1 armature modifier on the mesh. Also, the mesh and the armature must have the same rest pose when you bind them (Parent To ...). And the Scale, Rotation, and Location of the armature should be applied before the bind. $\endgroup$
    – Blunder
    Dec 12, 2022 at 19:55

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The problem was that my main body bone weight was applied to all the body...

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