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I applied a texture on a box using the UV smart. I remark that the texture is scaled. How to correct this problem?

Texture image Node

UV wrap result

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  • $\begingroup$ Did you apply the scale before unwrapping? $\endgroup$
    – Denis
    Apr 5 '15 at 22:48
  • $\begingroup$ @Denis, What 's scale. I think, I did not do it? $\endgroup$ Apr 5 '15 at 22:50
  • $\begingroup$ @Denis, sorry, I did not understand what do you mean? How can i do it? $\endgroup$ Apr 5 '15 at 22:53
  • $\begingroup$ In object mode hit CTRL+A and select scale, then unwrap the object $\endgroup$
    – Denis
    Apr 5 '15 at 22:54
  • $\begingroup$ @Denis, So I have to cancel What I have done and repeat? $\endgroup$ Apr 5 '15 at 22:56
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To avoid texture scaling on the mesh it is necessary to apply object scale before unwrapping. To apply the scale you need to be in object mode, then hit CTRL+A and select scale from the menu. Once scale is applied it is safe to unwrap the mesh without having scale distortion.

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  • $\begingroup$ Even with CTRL+A in obj mode my model gets different texture scales and deformations...what's wrong according to you? $\endgroup$
    – user14086
    Apr 30 '15 at 16:51

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