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I'm trying to make an object bounce. There are many parts that are parented to the large sphere that I applied soft body physics to.

When I run the simulation, the children do not fall with the parent, the children should take on the attributes of the parent and follow the parent when it moves.

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2 Answers 2

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The children won't follow a parent that has soft body, but you can select the children, shift select the parent, switch to Edit mode, select 3 vertices of the parent mesh and CtrlP > Make Vertex Parent and they will follow.

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Another alternative is to create a vertex group in the object to be followed, add copy location constraint in object that should follow and select the vertex group:

enter image description here

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