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Is there a way to weight paint this polygon strip so that it bends in a more appealing way? I've tried subdividing the surface and still ended up with the same result.

Original object shape without rotating the bone: enter image description here

After rotating the bone: enter image description here

One idea of how this might look better: enter image description here

Update: With the accepted suggestion of using the gradient tool, the strip now looks better. I believe that you have to use gradient on more than one bone, and it might help to add additional edge loops on the parts that stretch the most.

Bone 1 paint: enter image description here Bone 2 paint: enter image description here

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i apologize that i don't know the exact key because i am using MacOS but i think it should be the ctrl (or alt) key on your computer, if you r using windows:

So in weight paint mode you can hold the ctrl(or alt) key and click and then move the mouse so you will get automatically a gradient.

Hopefully this helps.

enter image description here

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