0
$\begingroup$

My goal is to have fluid particles pour into a cup and disappear inside. I kept experimenting with multiple settings but the closest solution gave me the result shown below.

The main issue is those particles flowing in reverse and spiraling back down the spiral and not leaving the domain through the cylinder outflow object.

The components of my sim are basic Inflow/Outflow/Domain/Curve Force Field and a Point Force field to try to suck in the particles at the end.

Please help, I've been stuck on this for two days now.

Blend file :

enter image description here

enter image description here

enter image description here

$\endgroup$
2
  • $\begingroup$ tbh simulations, which are a bit more complicated like yours cannot be solved by just some images of showing some settings. The are mathematically pretty complicated and i doubt that anybody can give your precise help why your simulation isn't working. They can guess - that's all. So if you really want to have help, upload your blend file or insert a link to your blend file so we can check it out. $\endgroup$
    – Chris
    Commented Dec 8, 2022 at 18:21
  • $\begingroup$ Alright, file uploaded. $\endgroup$ Commented Dec 8, 2022 at 18:34

1 Answer 1

0
$\begingroup$

I know this is an older question, but in case anyone finds it like I did, the answer for me was increasing resolution divisions, as to a point less divisions means blockier which means less can occupy a given space at one time. More divisions means you don't get that sort of "splash back" if you will.

Edit - this is false. I worked around this by making my curves wider with less sharp turns.

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .