I subdivided a face to apply multiple materials to it. However after assigning them, they look displaced in edit and object mode, as well as in the rendered picture. What did I do wrong?
I tested multiple materials and all of them show the same behavior.

Displacement in edit mode Displacement in object mode
I expected something like this:
enter image description here

What did I do wrong? Thank you!


1 Answer 1


The Bevel modifier is subdividing the mesh again creating new face which are assigned to a certain material depending on there creation method , changing the number of segments to an even number will get you the desired result

  • 1
    $\begingroup$ nice catch. It wasn't mentioned that the Bevel Modifier is being used. :) $\endgroup$ Commented Apr 5, 2015 at 20:23

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