I've setup a plane with a particle emitter system. When I render the footage and the particles are glowing. Where do I find the settings for that?

  • $\begingroup$ You're rendering the particles as halos (the default). You can render a sphere object for every particle if you set the render type to "Object" in the particle settings, then select a sphere object in the dropdown. $\endgroup$ – CharlesL Sep 11 '13 at 1:15

As mentioned by CharlesL, that glow is caused when the particles are rendered with Halo selected in Particle settings > Render:

enter image description here

From the wiki:

Particles may be rendered as:

Halos (for Flames, Smoke, Clouds).
Meshes which in turn may be animated (e.g. fish, bees, …). In these cases, each particle “carries” another object.
Strands (for Hair, Fur, Grass); the complete way of a particle will be shown as a strand. These strands can be manipulated in the 3D window (combing, adding, cutting, moving, etc).

To render a surface, you can change the rendered type to Object (to render a copy of an object in place of the particle) or Group (to randomly select the object from a group of objects)

You can change the halo settings by adding a halo material to the emitter object and changing the Material setting to the appropriate value in Particle settings > Render

The other options are

  • None fairly self-explanatory, do not render particles

  • Line Render a line along the vector of the particle

  • Path Used with hair particles

  • Billboard Render 2D planes at a fixed angle to the camera


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.