Recently I was working on creating an animation in Cycles Render, and my camera started showing only gray when I switched from the Camera View (by toggling 0) to the User Perspective. Similarly, if I try to move orthographically within the Camera View it shows only gray; here the location numbers become enormous (again, not sure why) but this doesn't occur in the User Perspective and it remains gray. I tried to find a solution to this on the site, but the common problem and solution seems to be with clipping distance, and mine seems to be large enough. I think I toggled something by accident, but I can't determine what. The screenshots are of the different views.
Sorry if this question is simple, or redundant but I tried to figure it out and am at my wit's end!
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1$\begingroup$ It looks from your second screenshot like your camera is too far away to be included in the clipping distance. There is a huge difference in camera location between the two screenshots. $\endgroup$ – Denis Apr 5 '15 at 7:23
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$\begingroup$ I tried taking a look at the distance to see if I could resolve it, but now the gray screen appears with the same distance numbers as the correct version. I added another screenshot to show this $\endgroup$ – lavajava31 Apr 5 '15 at 16:07
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$\begingroup$ ok so I've played around some more and the same thing happens through all the layers, if that's a clue. I tried locking the Location and Rotation, and the problem appears to be with the Location. In the Camera View, I can lock the Rotation and then when I zoom in or out the Location shifts to numbers in the hundreds of millions. However, I have not discovered anything else with regards to the User Perspective $\endgroup$ – lavajava31 Apr 5 '15 at 16:16
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$\begingroup$ can you post your blend file? $\endgroup$ – Denis Apr 5 '15 at 17:53
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$\begingroup$ It looks like you have some keyframes which are moving the really far away from the scene, requiring an insanely huge end clip value.. $\endgroup$ – gandalf3♦ Apr 5 '15 at 20:31
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From your snapshots it looks like your camera shifted a very long distance, try to adjust the camera location or the camera clipping.