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I can't seem to solve this issue (see render) enter image description here

As you can see, there's a faint wireframe being rendered on top of my mesh. Occurs in cycles viewport and render. Any tips on how to solve other than starting fresh? There are no wireframe modifiers present anywhere in my scene. even adding a fresh Suzanne Monkey to the project seems to reflect the same issue:

enter image description here

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  • $\begingroup$ Maybe try the solution in the comments here: blender.stackexchange.com/questions/252912/… (Switch Subsurface Scattering to "Random Walk" and keep it below .4) $\endgroup$
    – Kuboå
    Commented Dec 7, 2022 at 0:14
  • $\begingroup$ Hmm.. There's no subsurface scattering anywhere in my scene. $\endgroup$
    – djbehar
    Commented Dec 7, 2022 at 0:17
  • $\begingroup$ You might wanna share your file so people can take a look then. Just the Suzanne, for ex. You can use blend-exchange.com $\endgroup$
    – Kuboå
    Commented Dec 7, 2022 at 0:18
  • $\begingroup$ copy that, just added the file. The artifacts seem to be very lighting dependent - for me they're very visible under the "moonlit golf" preset hdri $\endgroup$
    – djbehar
    Commented Dec 7, 2022 at 0:26

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It seems to be caused by your model's distance to the origin. Too much disparity between your model's smallest and biggest dimensions can engender all kinds of rendering issues, from clipping, to Z-fighting, to... this:

enter image description here

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  • $\begingroup$ aha! thanks for the info. $\endgroup$
    – djbehar
    Commented Dec 7, 2022 at 0:52
  • $\begingroup$ I have a similar problem, wireframe appearing on cycles render in random places, especially in lit places. I tried all the tricks that did not work. blender.stackexchange.com/questions/320465/… $\endgroup$
    – Bogu
    Commented 2 days ago

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