I want to 3D print a model of a vertebra for my brother but I wanted to spice it up and print it in a voronoi style. I'm aware that this can be done by adding wiremesh and sub surf modifiers.
The problem I have with this is that the model is then a shell of what it was, and I'd rather it looked filled-in like bone matrix.
How can I make a 3D voronoi of the model I have with randomly generated internal geometry.
As a side note, the wiremesh modifier ignores any internal geometry - I did try manually adding some and wiremeshing it.
Here is an example image of what I mean:
Any help would be very much appreciated!