So basically I want to do what should be a simple 2D eye rig where each part of the eye is a flat plane that follows a bone but doesn't rotate
This the eye (each color is a plane)
This is how I want it to follow a bone and preferably stay in the confines of the last plane
I've found very few tutorials on this from years ago that are incomplete in explaining it, for example heres a 3 bone system I tried where the pupil is its own bone and theres a bone that tracks a target bone like a normal eye rig, but it still rotates the pupil with the bone which isn't how the desired effect
I want to make it into two eyes and connect it to a head and rig. I would also prefer the layers to be curved but I just don't think thats possible or easy! I'm pretty sure I'll have to give each layer a bone and rig it to a tracker bone, and add some limitations constraints but I'm unsure how to make it all come together