I have a simple animated character and created an armature with the skin modifier. Created a walk cycle and am ready to flesh out the scene. The issue is that every time I add a new object it is somehow "ghost" parented to the armature and any movement/scaling breaks the existing armature. For instance add>mesh>plane and then moving the plane will pull the bones around and break the mesh. I have examined the added objects and they claim not to be parented to anything. I can't find any info for this on here or on google and would really appreciate any help if anyone knows whats happening I'd like to avoid having to start over and potentially run into the same issues.