I'd like write a script. There is an object with several keyframes. (example in 1,50,100,120 frames) I need an index and a shifting factor (let it index=2 and shift=30 frame)

The script need to stretch (or move) the keyframe after the index with shift factor. So when the script finished then the keyframe positions will be (in this case) 1,80,130,150) I dig the blender API and I wrote some scripts already but I don't know what can I do. Please help me.

  • 1
    $\begingroup$ Welcome Gabor :) If the link above doesn't solve your issue, please edit your question, add your code or feel free to comment here to get a specific answer. To access the keyframes, see this answer: blender.stackexchange.com/questions/27889/…. Anyway, enjoy blender.se! $\endgroup$
    – p2or
    Commented Apr 4, 2015 at 11:59
  • $\begingroup$ Yes it is specific question because no misunderstanding. But I worked out a solution. $\endgroup$ Commented Apr 7, 2015 at 7:09


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