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In my human walk animation, when I play the animation, only the bones of the human move. How do I link the bones to the body so everything moves together?

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This is an addition to @Denis 's answer.

There are other armature deform options, but with automatic weights looks like it's the most reliable with empty groups weights in a close second. It all just depends on how you want your mesh to deform. I made a turkey to show you:

enter image description here

here is the article to look to for a run-down on armatures, by yours truly.

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To rig your mesh you need to parent it to armature, select first the mesh, hold Shift and select the armature, while both are selected hit CTRL+P and select automatic weights from the menu. Additional weight painting may be required.

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