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I am trying to move a rigged and animated mesh to the origin, since when I export it to fbx and import it in unity, as soon as I hit play it shifts to the offset it has in blender.

enter image description here

Unfortunately, if I go to object mode and drag both the mesh and armature to the origin, this happens when I move on the timeline in Blender: enter image description here

Any idea? It's driving me insane. I can't think of redoing all of the actions for such a small oversight.

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  • $\begingroup$ Have you tried moving just the armature? $\endgroup$ Dec 4, 2022 at 19:09

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It seems like it might have been caused by auto-key. Although, after re-enabling it the issue did not come back. Very strange.

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    $\begingroup$ Hi, @NemoPS. You can mark your own answer as accepted, by clicking the tick, to clear it up. $\endgroup$
    – Robin Betts
    Dec 6, 2022 at 9:39

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