I am trying to move a rigged and animated mesh to the origin, since when I export it to fbx and import it in unity, as soon as I hit play it shifts to the offset it has in blender.
Unfortunately, if I go to object mode and drag both the mesh and armature to the origin, this happens when I move on the timeline in Blender:
Any idea? It's driving me insane. I can't think of redoing all of the actions for such a small oversight.