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I have an object which has a transparent bsdf applied on the surface. But there are these weird artifacts in the object. The topology is largely clear because I'm using simple Booleans and Bevels. How can I get rid of these?

enter image description here

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    $\begingroup$ try changing the blending method to alpha hashed $\endgroup$
    – Alex
    Dec 3, 2022 at 14:12
  • $\begingroup$ Hello and welcome! kindly share your blend file blend-exchange.com $\endgroup$ Dec 3, 2022 at 15:34
  • $\begingroup$ Hey! Have a look at this answer :) blender.stackexchange.com/a/280681/130757 $\endgroup$ Dec 5, 2022 at 8:37
  • $\begingroup$ Hard to tell without seeing more of your project, but often booleans create n-gons which then cause shading problems. It also looks like there might be some z-fighting as well, but it's hard to tell from the image. $\endgroup$ Dec 18, 2022 at 2:30

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