I am modeling a vrchat character with Auto Rig Pro Plugin and I trying to add some bones to character such as hair, eyes, clothes, etc.
I used “Add Limb -> Chain: Bendy Bones” to added hair bones and pressed “SetCustomBones”. After this, I can expectly see the bending effect when I move the controller in Blender.
BUT after I imported into Unity FBX and tried to bend it, the effects of bones is no more exist. Other than that the Hair Mesh has no vertex group come up with that bone.
I’m sure that before I export, the Mesh has the Vertex Group that mesh could bend properly, But after exported those are all gone, What’s causing it?
Or, It’s there any possible that I did wrong with the hair modeling from the beginning? If I wanna make hair model with Auto Rig Pro Plugin and bones for Clothes, what should I do?